Sentient World Simulation: A tool to test PsyOps and control people’s minds

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by Rhoda Wilson, Expose News:

The Sentient World Simulation (“SWS”) is a project developed by the US Department of Defence to create a digital copy of the real world, aiming to test psychological operations and predict human behaviour.

SWS assigns a digital avatar to every person on Earth and uses data collected from their online activities to create a predictive model of each person’s behaviour.

It also replicates financial institutions, utilities, media outlets and street corner shops, applying theories of economics and human psychology to predict how individuals and groups will respond to various stressors.

SWS not only invades our privacy but can also cause severe damage to society.

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SWS and DARPA Hive Mind Control Grid

The Sentient World Simulation (“SWS”) is a project developed by the US Department of Defence to create a synthetic mirror of the real world that can be continuously calibrated with real-world information.

It aims to provide an environment for testing Psychological Operations (“PsyOps”) and to help military leaders develop and test courses of action to anticipate and shape behaviours of adversaries, neutrals and partners.

SWS also replicates financial institutions, utilities, media outlets and street corner shops, applying theories of economics and human psychology to predict how individuals and groups will respond to various stressors.

Read more: Sentient world: war games on the grandest scale, The Register, 23 June 2007

The simulation is designed to be a comprehensive representation of the real world at all levels of granularity, including political, military, economic, social, informational and infrastructure frameworks. It uses information from breaking news, census data, economic indicators, climatic events and proprietary information such as military intelligence to create a near-real-time model of the world.

Read more: Gamified Existence of Institutions, Entities and Avatars, The Cooper Point Journal, 30 March 2022

Developed at Purdue University by Dr. Alok Chaturvedi, founder of Simulex and co-developer of the SWS, the simulation aims to achieve a one-to-one level of granularity for its simulations. However, Chaturvedi insists his goal for SWS is to have depersonalised likenesses for people rather than identifiable duplicates, although government agencies and corporations can add personally identifiable information from their own databases.

Read more: Sentient world: war games on the grandest scale (update), The Register, 23 July 2007

The SWS is part of a broader initiative called Synthetic Environment for Analysis and Simulations (“SEAS”), which was initially developed to help Fortune 500 companies with strategic planning and later used for military and recruitment purposes.

Read more: USJFCOM teams with Purdue University to add the human factor to war game simulations, Purdue University, 6 February 2004

The video below explores SWS and what its aims are.  It includes a compilation of clips and audios from various sources, one of which was Anthony Patch, an author, researcher, educator and radio broadcaster.  He said that a concept paper for SWS was published in 2006 and the programme went live in 2007.

“[SWS] represents every person on the planet within this computer matrix as a node.  And every node is given an avatar, an identifier. And that is real-time 24/7 monitoring of every person on the planet,” Patch said. “This is primarily, but not exclusively, facilitated by the adiabatic quantum computers produced by D-Wave Corporation.”

The late Kev Baker, who was the host of the Kev Baker Show, explained, “They’ve got to map and model humanity itself because of the Internet of Things that’s all around us now as well, we’re feeding all of our information back into this quantum computer that’s basically got a virtual world where all of us have a digital avatar in there.  They’re able to manipulate the digital avatar in a virtual world, and that’s actually translated to effects in the real world, the MKUltra in the 21st century.”

The DARPA Hive Mind Control Grid: The Sentient World Simulation, 2019 (37 mins)

If the video above is removed from YouTube, you can watch it on Odysee HERE, Rumble HERE and BitChute HERE.

Related: DARPA Insider Reveals The Coming Hive Mind Control Grid: “if Even 20% Of What This Guy Says Is True…”, Shift Frequency, 25 March 2017

The video above may leave you feeling distressed as it conveys the unsettling message that this technology is more powerful than we are, it is inevitable and we have no choice but to submit. In the article below, Ken Korczak provides a more balanced explanation of SWS.  Before we get to his article, we want to add some thoughts of our own.

The claim is that there is a digital simulation of every person on Earth. While this might be the ambition, it is highly unlikely to be the case because what they have is a simulation of our digital (online) activities, our digital twin, so to speak.  Roughly a third of the world’s population has no access to the internet and many others have a very limited online presence, not enough for SWS to collect sufficient data.

There are a few other things about human nature to consider. We do not necessarily behave online the same way we do in the real world, and our thoughts, emotions and behaviour can change over time or as we adapt to changing circumstances. Additionally, we can be unpredictable. Although we often exhibit predictable patterns, our minds process various factors and scenarios before we decide how to act or speak in real life, especially in situations that are new to us.

Most importantly, SWS will never be able to collect data on, simulate or influence our spiritual lives.  Our spirits significantly influence our thoughts, decisions, emotions and behaviours, perhaps as much as and sometimes more than our physical bodies and circumstances do.  By establishing a close relationship with God, our minds are protected from those who are trying to influence and manipulate us.  Put another way: If we want to stay true to ourselves in a world that is constantly trying to change us, we must draw near to God.

Sentient World Simulation: You’re In It Now (Probably)

By Ken Korczak, 5 March 2024

What if someone created a digital avatar of you and placed it in a massive simulation database – and you knew nothing about it?  How would you feel about that?

Yes, while you are blissfully ignorant and unaware and just going about your normal life, your “simulated self” is now also going about its own life in a simulated global environment with most of the other eight billion other people inside a simulated planet Earth.

Well, what if I told you this has already happened? It has!

The server for this world simulation database – that includes your avatar – is actually located in (drumroll): Indiana! That’s right! It’s called the Sentient World Simulation (“SWS”). It is up and running and is housed in a building at Purdue University, West Lafayette, Indiana.

The SWS is the brainchild of Dr. Alok R. Chaturvedi, a professor of information systems who is also the founder and director of the SEAS Laboratory at Purdue’s Krannert School of Management.

SEAS stands for Synthetic Environment and Analysis Simulations. Dr. Chaturvedi outlined his concept for the SWS in a 2006 academic paper titled: ‘Sentient World Simulation: A Continuously Running Model of the Real World: A Concept Paper’ [Archived HERE.]

From the abstract of this document, the concept is explained this way:

I should add that the “geography” of an area is modelled at multiple levels, including city, state, country, selected regions of interest and, of course, globally. Some categories for models include military, political, social, economic, informational and infrastructure nodes.

After publishing his 2006 concept paper, it didn’t take long for the thing to get up and running. By 2007, the SWS had already collected massive amounts of data in 62 of the 195 nations on Earth.

It is important to point out that the SWS is a project that was initiated by the US Joint Forces Command.

Some believe, as does noted futurist Rebecca Hardcastle Wright, PhD, that SWS has since advanced well beyond 62 countries in the 15 years since 2007 to now encompass most areas of the planet that matter and has swept up the majority of Earth’s 8-billion-person population.

It’s Not Quite ‘The Matrix’ Yet But …

Now let me clarify that your avatar in the SWS is not (probably not yet) a complete duplicate of yourself in terms of image or looks, and it does not possess self-aware consciousness as did Neo and his pals in [the 1999 movie] The Matrix.

It is significant to note that the SWS team at Purdue maintains that they “do not create your identical likeness” and instead used a “depersonalised likeness.” They also say this depersonalised likeness is “not immediately identifiable” and “cannot be replicated.”

Even so, many may find it equally disturbing that each avatar in the SWS virtual reality universe does represent a thorough activity profile of who you are and what you are doing in the real world.

That’s because you are likely “feeding” your avatar every day whether you know it or not.

You do that by participating in the digital world. Every time you engage with cyberspace, the SWS vacuums up that data point and adds it to the profile of your avatar.

For example, when you make a purchase on Amazon, search for something on Google, do your taxes online, text a friend, pay a utility bill, use a debit card to pay for a meal at a restaurant – that information is funnelled to the SWS and your avatar is updated to reflect your ongoing lifestyle.

This creates a “predictive model” of you and tells SWS operators how you are likely to react in certain situations, as well as how you will perform or act in a group dynamic situation.

Why Was the Sentient World Simulation Built?

Well …

Remember when former NSA [National Security Agency] computer consultant Edward Snowden went rogue in 2013 and fled to Hong Kong and then to the Russian Federation along with a treasure trove of highly classified intelligence files on the NSA’s massive global surveillance programme?

This surveillance programme involved mostly tapping and monitoring millions, if not billions of telephones and internet communication accounts. The overt rationale for the creation of this programme was for counterterrorism.

Read More @ Expose-News.com